Overview

Middle-earth™: Shadow of War™ is an open-world action-adventure developed by Monolith Productions and published by WB Games, released on 10 October 2017. You control Talion, a ranger who shares a body with the wraith Celebrimbor, fighting Sauron's forces across Mordor and its surrounding regions.

The actual moment-to-moment loop is: infiltrate and gather intel, assassinate or dominate an enemy captain, grow your army, then storm a fortress. Because the map is populated with named orc commanders who double as your objective list, you rarely wonder what to do next.

The flip side is that your enjoyment hinges almost entirely on whether that loop clicks for you.

What the Nemesis System Actually Does

The core of the game is the expanded Nemesis System. Every orc captain is procedurally assigned a name, face, voice, speech style, combat style, weaknesses, and fears — and the game then tracks your personal history with each one.

Crucially, this is not flavor text; it feeds directly into combat rules. A captain vulnerable to fire folds to explosives, while one with ranged immunity shrugs off your bow entirely.

Lose a fight and that orc is promoted, better equipped, and will taunt you about killing you last time. Fail to finish one off and he returns scarred or with a replacement limb.

Your failures literally become the enemies and the stories in your world.

After mid-game you unlock domination, letting you turn captains into followers, and the design opens up considerably. You can plant a spy inside a fortress before the siege and have him betray the defenders mid-battle.

Your own captains have personalities too — some will eventually betray you and defect back. Orcs that are born, grow, and turn on you is the one thing no other open-world action game really substitutes for.

Features and Systems

  • Assassin's Creed-style traversal, Batman-style combat: fast wall-running mobility paired with rhythmic counter-based melee. The basic play pattern is managing a crowd of grunts while focusing the captain.
  • Sieges: capture regional fortresses with your army. The real strategy layer is the prep stage — which captains you plant inside, which defenses you disable.
  • Fortress defense: captured forts get counter-attacked, and you watch the orcs you raised fight on your walls.
  • Gear and skills: weapons and armor drop from captains with ranks and modifiers; the skill tree offers multiple variants per ability, letting you lean stealth or straight combat.
  • Post-launch changes: the launch version included a paid in-game Market, which was removed in a 2018 update that also reworked the late-game Shadow Wars. Copies sold now are the revised version, so older complaints about monetization no longer apply.

System Requirements

Steam lists the following. Both tiers require 64-bit Windows and DirectX 11.

Item Minimum Recommended
OS Windows 7 SP1 with Platform Update Windows 10 Creators Update
CPU AMD FX-4350 4.2GHz / Intel Core i5-2300 2.80GHz AMD FX-8350 4.0GHz / Intel Core i7-3770 3.4GHz
GPU AMD HD 7870 2GB / NVIDIA GTX 660 2GB AMD RX 480 4GB or RX 580 4GB / NVIDIA GTX 970 4GB or GTX 1060 6GB
RAM 6GB 12GB
Storage 70GB 70GB
DirectX 11 11

Read carefully, the demanding parts are memory and storage rather than the GPU. A 12GB recommended RAM figure was aggressive for 2017, and 8GB systems are the ones most likely to stutter when high-resolution textures are enabled; 16GB makes it a non-issue.

Storage is 70GB at both tiers, and an optional HD texture pack needs more on top. Given how often the game streams assets, putting it on an SSD makes a clear difference.

On the GPU side the recommended tier is GTX 970 4GB / GTX 1060 6GB / RX 480 4GB class. Any current-generation entry card comfortably clears that, so 1080p with raised settings should have headroom.

Do watch VRAM though: 4GB cards can run short if you push texture quality, so match texture settings to your card. The CPU ask — roughly a 3rd-gen Core i7 — is mild by comparison.

Getting Started

The common early mistake is charging a strong captain before domination unlocks. In the first region, open up traversal and skills, then interrogate grunts to learn a captain's weaknesses before engaging.

Attacking blind means his immunities blank your damage, you lose, and he gets promoted.

That said, losing does not roll you back to a game-over screen — the defeat itself becomes story. Once you accept that losing costs you little, the game gets far easier to enjoy.

Playing flawlessly arguably throws away half of what makes it interesting.

Review Trends

Steam user sentiment has stayed high across the years since launch. Positive reviews return again and again to the Nemesis System: an orc you had never heard of becomes your one true rival, and captains you recruit become oddly endearing.

That emergent storytelling, plus the scale of the sieges and the feel of the combat, carries the praise.

Critical reviews cluster just as clearly. First, the story departs heavily from Tolkien's canon, which grates most on lore purists.

Second, the mid-to-late game siege loop can read as repetitive. Third, the original monetization — which, as noted, was removed in a later update and does not affect copies bought today.

When reading older reviews, check their dates.

For current sentiment, see this page's ratings panel or the Steam store listing.

Who It's For

  • Anyone drawn to enemies who develop a genuine personal history with you. There is effectively no substitute for this.
  • Players of Shadow of Mordor who wanted that combat and Nemesis loop at a bigger scale.
  • Fans of counter-driven melee combat in the Batman: Arkham mold.
  • Players who like planning an assault and watching the prep pay off — sieges swing hugely on setup.
  • Anyone wanting one large open world to settle into. The 70GB install is a fair proxy for how much content is there.

Caveats and Who Should Skip It

Lore purists should skip it. The game heavily adapts book and film canon, building its plot around characters and events that do not exist in Tolkien.

If you care about faithfulness, the narrative will chafe. Treat it as an action game borrowing the setting and it stops being a problem.

Skip it if repetition wears on you. Scout a captain, kill him, take a fortress — that loop barely changes.

The Nemesis System keeps generating different opponents, but the underlying procedure is identical. If you want to reach an ending in an evening, the scale alone is wrong for you.

It is graphically violent. As the tags indicate, there is blood and gore, and execution animations are explicit.

Avoid it if that bothers you.

Japanese language support. The Steam listing includes Japanese among its supported languages alongside English and Simplified Chinese.

Whether that means subtitles only or full audio can change by edition and update, so check the store page's language table yourself before buying.

Plan your disk space. 70GB is required even at minimum spec. On a tight SSD, decide the install location before purchasing.

About the store page. Steam listings can mix editions and DLC in the same results, so confirm the edition name and what it includes before checking out.

Pricing and sale status also change constantly — use the store page, not this article, as your reference.