Overview

Sweetie Candy Maze: Lime invites players into a vibrant world brimming with juicy lime candies and delightful surprises. This charming maze game, developed and published by Cute Hannah's Games, offers a colorful and engaging experience for casual gamers.

The core objective is to navigate through intricate mazes, collect all the scattered sweets, and find the elusive caramel portal to successfully complete each level. As players venture deeper into this confectionary landscape, they'll discover that each new maze presents a fresh set of challenges and an escalating sense of excitement.

Highlights

  • 50 Levels of Sweet Challenges: Embark on a journey through 50 meticulously designed levels, each packed with candy-themed fun and progressively more complex maze layouts.
  • Atmospheric and Cute Design: Immerse yourself in a world characterized by bright, tasty visuals and a relaxing, cheerful atmosphere complemented by soothing music.
  • Accessible Controls and Gameplay: Enjoy straightforward gameplay with simple controls, supporting both gamepads (Xbox One/360) and keyboard input (WASD or arrow keys), making it easy for anyone to pick up and play.

Who It's For

This game is perfect for players seeking a relaxing yet engaging puzzle experience. Its cute aesthetic, cheerful gameplay, and gradually increasing difficulty make it an ideal choice for casual gamers, indie game enthusiasts, and anyone looking for a lighthearted escape.

The atmospheric presentation and simple mechanics also cater to those who enjoy laid-back gaming sessions.

Game Info

Sweetie Candy Maze: Lime is a single-player indie title that falls under the casual and puzzle genres, featuring a 2D side-scrolling and top-down perspective. Developed and published by Cute Hannah's Games, it was released on March 24, 2026.

The game boasts a variety of languages, including English, Japanese, and many others, ensuring a broad international audience can enjoy its sweet challenges. Players can also unlock Steam Achievements as they progress through the game.