Prepare to face endless hordes in Knightmared, an auto-attack survival roguelike developed and published by Delirium Forge Studios. In this action-packed RPG, your survival hinges not on precise aiming or lightning-fast reflexes, but on strategic movement and crucial build decisions.

Weapons fire automatically, freeing you to focus on dodging, positioning, and making impactful choices during intense, timed arena battles.

Overview

Knightmared thrusts players into a desperate fight for survival against an unending onslaught of demons. The core gameplay loop revolves around enduring timed arena challenges where the pressure escalates every five seconds with new enemy types, increased spawn density, and escalating danger.

As you defeat demons, you'll collect experience, leading to level-ups that pause the action. During these crucial pauses, you'll select one upgrade from a variety of options, including weapon enhancements and passive abilities, to shape your character's build and adapt to the ever-increasing threat.

Highlights

  • Unique Auto-Attack Combat: Your weapons attack automatically, shifting the focus to strategic movement, positioning, and survival.
  • Deep Build Customization: Every upgrade choice on the level-up screen significantly impacts your run, offering diverse possibilities and replayability.
  • Escalating Arena Challenges: Face timed waves of enemies that grow more dangerous every five seconds, demanding constant adaptation and tactical thinking.

Who It's For

This game is ideal for players who enjoy roguelike mechanics, action RPGs, and games that emphasize strategic decision-making over twitch reflexes. If you appreciate games where build variety and tactical positioning are key to overcoming overwhelming odds, Knightmared offers a compelling experience.

Game Info

  • Developer: Delirium Forge Studios
  • Publisher: Delirium Forge Studios
  • Genre: Action, Adventure, Casual, Indie, RPG
  • Release: Early Access (2026)
  • Features: Single-player, Full controller support, Custom Volume Controls, Playable without Timed Input.