Overview
Against the Storm is a city builder from Eremite Games, published by Hooded Horse (Steam App ID 1336490, released December 8, 2023). It is not the kind of builder where you nurse one settlement for dozens of hours.
As the Viceroy of the Scorched Queen, you plant a settlement in the rain-drowned woods, hit your objectives, then abandon it and move on. Maps, resources, and the species you bring change every run, which makes the structure closer to a roguelite than to a traditional builder.
That "abandon the city and move on" design is what separates it from other survival builders. It helps to think of each settlement not as something you grow attached to, but as a puzzle you have limited time to solve.
How a Run Plays Out
Each settlement starts with landing on a patch of forest and setting up woodcutters and gatherers to get wood and food flowing. Humans, beavers, lizards, foxes, and harpies each have different work aptitudes and different things they want, so who you settle changes the shape of your production chain.
Buildings are drafted from a randomized set of blueprints, so you cannot repeat one memorized opening forever.
Storms roll in on a cycle, and if resident dissatisfaction crosses the threshold, the settlement is abandoned. A settlement resolves in roughly 30-60 minutes, and the experience and unlocks you earn carry into the next run.
Losing is never a total write-off, which makes it easy to say "this time I'll try a different goods chain" after each reset.
Systems That Define It
- Randomized options: blueprints and trade goods are drawn, so template solutions rarely hold and you have to build the best plan from the hand you're dealt.
- Per-species needs: food and comfort preferences differ by species, and trying to satisfy everyone will break your production. Choosing who goes without is part of the game.
- A running clock: the storm timer never stops, so "I'll fix it later" doesn't work. What you cut early usually decides the outcome.
- Two layers of progress: solving individual settlements and advancing the kingdom-wide campaign run on separate timescales at once.
System Requirements
The requirements listed on Steam are as follows.
| Item | Minimum | Recommended |
|---|---|---|
| OS | Windows 10 (64-bit) | Windows 10 (64-bit) |
| CPU | Core i3-530 / Phenom II X4 965 | Core i5-2500K / FX-8320 |
| GPU | GeForce GTS 450 (1GB) / Radeon HD 7750 (1GB) | GeForce GTX 970 (4GB) / Radeon R9 290X (4GB) |
| RAM | 4 GB | 8 GB |
| Storage | 5 GB | 5 GB |
| DirectX | Version 10 | Version 12 |
The notable part is that the recommended CPU is a Core i5-2500K and the recommended GPU is a GTX 970. Both are many generations behind current parts, so a typical modern laptop — even one on integrated graphics — is within reach if you drop resolution and detail.
The 5 GB storage figure is tiny by modern standards too.
In practice, what actually bites in this genre is CPU load once settlements get large, plus having enough screen resolution to read the dense menus and icons. Even if you meet the 8 GB recommendation, leave headroom if you also run a browser or streaming software.
On a low-spec machine, drop resolution scale and shadows first.
What Players Tend to Say
User sentiment has stayed high across the years since launch. Positive comments usually point to the tight loop that makes "one more run" hard to resist, the fresh optimization puzzle created by drafted buildings, and the granular difficulty options.
It is praised less for spectacle than for the feel of a machine clicking into place.
Critical and mixed comments cluster just as consistently: the constant timer never lets you relax, the UI throws a lot of numbers at you early, and the run-based structure means you never get to sit back and admire a finished city. For the current state of user sentiment, check the ratings panel on this page or the Steam store listing.
Who It's For
- Players who want strategy in finite sessions — one settlement is a complete arc you can finish on a weeknight.
- Players who enjoy optimizing resource chains for their own sake; deciding what to produce and what to trade away is the core loop.
- Players comfortable with roguelite variance, where memorized openings won't carry you.
- Players without powerful hardware — the requirements bar is low enough that the machine is rarely the obstacle.
Who Should Skip It
If you dislike time pressure, skip it. The game deliberately removes the space to sit and tidy things up.
If you build cities to make something beautiful and permanent, tearing down each settlement the moment you succeed will read as the game taking your work away.
The information load is also divisive. Species needs, conversion chains, and storm progress all run at once, and the first few settlements can pass entirely in learning the systems.
Don't skip the tutorial, and start on a low difficulty until the loop is second nature.
Japanese language support is not in the data used here. Check the "Languages" section of the store page before buying — this is a text-heavy game, so it matters.
Watch for mismatched listing data. This article is filed under the "racing" category, but there is no racing in this game.
Auto-collected categories and tags do get mixed up, so judge the genre from the store page's screenshots and description. Likewise, any figures shown on this page were captured at a point in time; treat the Steam store listing as the source of truth.
Getting Started
For your first settlement, resist expanding and focus on stabilizing wood and food. Every added production building adds resident needs too, so growing before supply catches up sends dissatisfaction spiking.
Draft the blueprints your current species are good at, and cover the rest through trade. Once that trade-off becomes instinct, your win rate climbs fast.





