Overview
"30 Days in Red Army" is a text-based RPG simulation currently in Early Access, developed and published by Eny Project s. r.
o. The game offers a unique perspective on soldier life within the Red Army, focusing on interactive fiction and choice-driven gameplay.
The developers emphasize that the game is not intended to glorify war but rather to satirize the incompetence that can prolong conflict and suffering. As such, players will navigate challenging scenarios, making decisions that impact their survival over a 30-day period.
Highlights
- Developed and published by Eny Project s.r.o., this title is available in Early Access, with plans for future content additions including more events, minigames, alternative endings, achievements, and statistics.
- The game falls under the Casual, Indie, and Simulation genres, with strong elements of RPG and Interactive Fiction, allowing players to experience a narrative-driven simulation.
- It features a single-player experience where players must survive 30 days, facing tough enemy resistance and overcoming challenges stemming from poor leadership and decision-making.
Who It's For
This game is suited for players who enjoy narrative-heavy experiences, text-based adventures, and simulation games with a unique thematic twist. Those interested in interactive fiction, life simulation, or even wargames that focus on decision-making rather than direct combat might find "30 Days in Red Army" compelling.
It's also for those who appreciate games with a satirical or critical message about conflict.
Game Info
- Developer: Eny Project s.r.o.
- Publisher: Eny Project s.r.o.
- Genre: Casual, Indie, Simulation, RPG, Interactive Fiction
- Release: Early Access (June 22, 2022)
- Mode: Single-player
- Content: Features direct and indirect descriptions of violence, alcohol/drug abuse (cigarettes), and self-harm, presented through text.
Players can expect a challenging journey where their choices directly influence their ability to survive the 30 days. The game aims to provide an engaging narrative experience while delivering a critical message.





