Arma 3 Class Name & Spec Database
A searchable list of class names and specifications, read directly from the configs of Arma 3 and the mods installed on our server. Switch between vehicles, units, weapons, gear, ammo and objects.
About this database
We machine-read the configs of Arma 3 and the mods installed on our server, and list 111,391 classes with their specifications — vehicles down to per-turret armament and hit points, gear down to capacity and armor values. Every row lets you copy the class name with one click.
Look class names up — never recall them
When writing SQF, guessing class names from memory always ends badly — and it is worse with AI, which will confidently invent class names that do not exist. Search here, copy the real class name, and paste it in.
About images (why base-game items have none)
This data is extracted from the Arma 3 dedicated server build. Because that build never renders, Bohemia Interactive ships 8×8 dummy textures in place of the real ones (we measured 100% of base-game inventory icons as dummies), so base-game weapons and gear have no picture here. Vehicles and units do have real images because the official editor preview photos are included, and mods show real images 98% of the time since those are the Workshop packages themselves.
What is listed and what is not
We list only things usable as items: inventory gear, weapons and ammo, vehicles, and emplacements such as static weapons and supply crates. Infantry units, buildings and props, modules, and the internal classes that represent gear lying on the ground are excluded, as are abstract base classes (though classes merely named "Base" that carry a real display name are kept). Expanding an item shows its inheritance chain and any classes derived from it.
What is included
| Category | Count | Contents |
|---|---|---|
| Vehicles | 9,961 | Speed, armor, fuel, engine power, per-turret armament and elevation, hit points, sensors |
| Weapons | 30,157 | Compatible magazines, per-mode rate of fire and dispersion, attachment compatibility |
| Gear | 53,781 | Uniforms, vests, headgear, backpacks and facewear with capacity and armor values |
| Ammo | 15,209 | Rounds, muzzle velocity, mass, plus hit/penetration/blast radius from CfgAmmo |
| Emplacements | 2,283 | Static weapons and supply crates, with armour, turrets and load |
Tips
- Click a row to expand every extracted field. Turrets and hit points keep their nested structure.
- Filter by mod to see only what that mod adds — handy for auditing what you have installed.
- Press ⧉ next to a class name to copy it to your clipboard.
- Values are taken raw from config; in-game behaviour is additionally shaped by the engine.
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